The disorientation of a space-between-spaces.
To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kate compares Skyward Sword to a corridor, or something…
Skyward Sword. A two-word title that strikes fear into the heart of many. But worry not, my dear Zelda-loving/hating friends – I come to ‘bury’ Skyward Sword, not to praise it. Some of our Zelda essays have been about how much we love a particular game, and don’t get me wrong — I am a Skyward Sword apologist — but this is not one of those essays. I want to talk, instead, about an interesting feature of the most divisive Zelda game – its fascination with liminality.
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