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Ratchet & Clank: Rift Apart Has 60FPS, Ray Tracing Mode at Launch

Via day one patch.

Make sure your copy of Ratchet & Clank: Rift Apart is fully up to date when it arrives next week because the day one patch will include an extra mode that allows you to run the game at 60 frames-per-second with ray tracing activated. In a very similar vein to what Insomniac did with PlayStation 5 launch title Marvel’s Spider-Man: Miles Morales, you will be able to lower the resolution slightly to achieve those super shiny reflections while keeping the frame rate at a steady 60.

The initial update will also patch in a dedicated performance mode, which will further solidify those 60 frames-per-second, but you won’t have access to ray tracing, of course. The developer has posted a quick clip of what Ratchet & Clank: Rift Apart looks like with ray tracing enabled at the fabled frame rate, which you can check out below.

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