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Sony Explains How Second-Party Fits into Its Software Slate

It’s all PlayStation Studios.

For years among enthusiasts there’s been a debate over games made by independent studios published by a platform holder. It’s all semantics at the end of the day, but many have argued that unless the team is a subsidiary, the project simply can’t be first-party – it’s second-party instead. A title like Returnal would be a good example: it’s published by PlayStation, but developed by the external outfit Housemarque.

Speaking as part of an interview on the PlayStation Blog, PlayStation Studios boss Hermen Hulst reiterated what his predecessor Shuhei Yoshida used to say – it’s all the same to him. “You could, I guess, make a distinction between development teams who are part of Sony – like Naughty Dog, Insomniac, Media Molecule, Sucker Punch, and so on – and then development teams who are working with us like partners Haven, Firewalk, but also teams we’ve worked with over years, like Kojima Productions, FromSoftware,” he started.

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