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God of War Ragnarok’s Camera Is a Single Shot from Start to Finish, Just Like the Last Game

Impressive, boy.

2018’s God of War is an excellent game for many reasons, but one of its most unique aspects is its cinematography. From the very start of the adventure to the closing sequence, the camera never once cuts — it’s one seamless shot all the way through, whether it’s gameplay or a cutscene. Perhaps unsurprisingly, it looks as though God of War Ragnarok will be following this rule, too.

Responding to a fan on Twitter, Matt Sophos, narrative director on the sequel, states the game’s camera will be “One, unbroken shot like 2018.”

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