There’s a lot to like about King of Fighters XV if you’re a fan of the genre. Deep, technical gameplay. A large and fairly interesting character roster. All-important rollback netcode, which allows for mostly smooth online matches. All of the ingredients are here, but the finished product still lacks a certain edge — the kind of edge that some would argue SNK lost when it transitioned from sprite-based, 2D fighting games.
Visuals aren’t everything, but presentation is still a crucially important component of a successful brawler. Lest we forget the likes of Marvel Vs. Capcom: Infinite and King of Fighters XIV — the latter being much more relevant to this review.
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