Posted on Leave a comment

Review: Winds of Change – A Polished, Absorbing, Animal-Filled Visual Novel

Do you hear that?

Shall we get this out of the way up front? This game features ‘furry’ characters. If you’re already heading to the comments to issue a humorous barb, please re-examine your life. Winds of Change is an accomplished, heartfelt and enjoyable visual novel that does not deserve to be held up against the invented, ludicrous stigma of being furry. Righto, cheers. That’s that. Let’s get on with the review, then.

Visual novels can be difficult to critique as games; the meat of the experience is with the writing and your enjoyment thereof, so all that can really be covered elsewhere is the UI, performance and possibly visuals. If we come out of the gate, then, and say that Winds of Change has all the features you’d want from a visual novel married with a good, compelling story, that’s about all some of you will need.

Read the full article on nintendolife.com

Source

Posted on Leave a comment

Mini Review: Minute of Islands (PS4) – A Short But Beautiful Island Trip

Ah, fresh air.

Minute of Islands is a beautiful adventure game that’s maybe less light-hearted than you think. While the outer appearance is wonderful — we love its cartoonish, hand-drawn style — the game quickly establishes a darker, sadder tone for its six-hour runtime. You play as Mo, a young girl who resides underground after a devastating blight wipes out much of the life on the archipelago she calls home. Tasked with maintaining four giants who manually keep the islands a safe place to be, the game is about restoring the beasts after they all mysteriously stop working.

To do so, Mo must travel across the islands and dispel the airborne toxins polluting the land. Creepy half-synthetic, half-organic technology is brought to life by Mo’s staff, the Omni Switch. Once you’ve activated all the purifiers, you’ll go back underground to wake up the giants with simple environmental puzzles. Gameplay-wise, there’s not much to chew on with only very basic interactions and somewhat fiddly platforming, but the story does enough to keep you invested in Mo’s journey.

Read the full article on pushsquare.com

Source

Posted on Leave a comment

Mini Review: Super Soccer Blast: America VS Europe – Simple But Sloppy Soccer

Boot it.

The heavily delayed Euro 2020 tournament is just around the corner, and football fever is once again permeating the homes of countries worldwide. The Switch has several decent football games, but with EA launching frankly embarrassing yearly ‘legacy’ updates to its FIFA series on Switch, there are certainly gaps in the field for a midfield dynamo or a winning striker. Super Soccer Blast: America vs Europe is a straight-up arcade take on the sport; one that appeals with its overall simplicity, but stumbles when it comes to authenticity and engagement.

The game takes understandable liberties with its team and player roster, including team names like London replacing the more familiar Chelsea F.C, along with completely made up player names in an effort to evade the wrath of UEFA. The roster nevertheless feels fairly limited in scope, and there’s absolutely no option available here to alter your team’s formation, so what you see is what you get.

Read the full article on nintendolife.com

Source

Posted on Leave a comment

Mini Review: Chicory: A Colorful Tale (PS5) – Painterly Puzzler Is Almost Perfect

An easel recommendation.

Sometimes the world can feel colourless. Yet when we attempt to add some of our own — a splash of vivid red across, for example, a bus shelter — we’re on the wrong side of a vandalism charge. So to the escapist world of gaming we once again turn, leaping into this absolute charmer about the emotional burden of creativity. Okay, that sounds quite exhausting, but nothing could be further from the truth.

Chicory: A Colorful Tale sees you take control of a chipper custodian (named after your favourite food) for the titular Chicory themselves, who is the latest in a long line of wielders of a magic paintbrush that allows them to deftly add colour to the world. Chicory has gone missing and left the paintbrush behind for Superintendent Jaffa Cakes to take up the bristles and go Bob Ross on the game world’s candy ass.

Read the full article on pushsquare.com

Source

Posted on Leave a comment

Mini Review: The Persistence Enhanced (PS5) – Survival Horror Roguelite Still Rocks

Returnal.

Before there was Returnal, there was The Persistence. Being tethered to PlayStation VR at launch, Firesprite’s roguelite sci-fi survival horror never quite got the attention it deserved, but it was a well-executed marriage of genres. Set aboard an abandoned deep-space colony ship overrun by a mutated crew, you find yourself revived by the system’s AI as a series of “printed” bodies, with your ultimate goal being to restore the craft’s systems and prevent it from being ripped apart by a deadly black hole.

The narrative serves largely as justification for the gameplay loop, which sees you dying frequently and gradually upgrading your arsenal and abilities. Stem Cells can be violently extracted from foes and spent on persistent unlocks, making you increasingly more capable in combat and stealth as you progress. The gameplay is actually extremely well designed: should you get detected then you can use a shield to counter enemy attacks, creating an opening for you to strike.

Read the full article on pushsquare.com

Source

Posted on Leave a comment

: Final Fantasy VII Remake Intergrade (PS5) – A Welcome PS5 Upgrade, and Yuffie Stars in a Short but Solid Expansion

Remake 1.5 Remix.

Final Fantasy VII Remake Intergrade is the PlayStation 5 version of Final Fantasy VII Remake, boasting enhanced graphics and better technical performance. Needless to say, it takes the adventure up a notch, and when you throw Episode INTERmission into the mix, it feels like Remake has evolved into a more complete package.

In this review, we’ll be covering both Intergrade and INTERmission in separate chunks, with a full conclusion at the end.

Read the full article on pushsquare.com

Source

Posted on Leave a comment

Review: Mundaun – A Rich, Sepia-Toned First-Person Horror Show

There’s evil resident in this village.

Take our advice: if you ever receive a suspiciously detail-light missive informing you that a loved one has passed away and urging you not to return to your home village, trust us on this one – just let it lie as advised. Let them lie, we suppose, because no good has ever come from going to a village, as recent horror games (and, let’s face it, real life) are a testament towards. It’s quite understandable, then, that we met Mundaun’s opening correspondence — informing its protagonist of his grandfather’s death — with quite some scepticism, which turned out to be well-founded.

See, Mundaun is a first-person horror game that sees you investigating the aforementioned suspicious death, returning to the titular village in order to investigate, which is exactly what we said not to do!! Said investigation takes the form of exploring, finding items, solving puzzles and occasionally poking a pitchfork at a screeching humanoid bale of hay. The usual, then.

Read the full article on nintendolife.com

Source

Posted on Leave a comment

Review: Game Builder Garage – A Toolbox Of Terrifying Potential

Make your own damned games.

Game Builder Garage is a game where you make games yourself rather than letting trained developers do it for you. If that sounds like a lot of hard work then Game Builder Garage probably isn’t going to be your flavour of choice. But if that sounds like a lot of hard work that you’d actually like to have a pop at, the question is does it deliver enough to actually make it a worthwhile purchase?

The whole thing is split into two convenient parts, Interactive Lessons and Free Programming. The former takes you through the basics of how the game works through seven appropriately interactive lessons, hosted by Bob, the indeterminate speck. Now let’s not beat around the bush, game development deals with an incredible number of abstract concepts, including but not limited to the bane of every schoolchild: maths. For some these ideas will click almost instantly, but for others it’s a right old nuisance to wrap one’s head around, and so a game like this can easily live or die by its tutorials.

Read the full article on nintendolife.com

Source

Posted on Leave a comment

Mini Review: Ninja Gaiden: Master Collection – Welcome Back Ryu Hayabusa, We Missed You

The iconic video game ninja returns.

Ryu Hayabusa has been around since 1988 but if you asked the average gamer who this ninja is, sadly they probably wouldn’t know. Although his hack and slash series Ninja Gaiden has maintained a loyal fanbase over the years, it was Team Ninja’s notoriously difficult 2004 Xbox revival that truly put Ryu back in the spotlight.

This brings us to the Ninja Gaiden: Master Collection – containing three ports from the same period. It includes the PlayStation releases – Ninja Gaiden Sigma (2007) and Sigma 2 (2009), along with Ninja Gaiden 3 Razor’s Edge (2012). Each entry is now capable of running at 60 FPS in 4K and most of the extra modes and DLC are included in these enhanced versions. Unfortunately, online multiplayer didn’t make the cut.

Read the full article on purexbox.com

Source

Posted on Leave a comment

Review: Ninja Gaiden: Master Collection – Ryu Hayabusa Deserves Better Than This

Ninja Gaiden Whack.

Whether you prefer Ninja Gaiden Sigma over Ninja Gaiden Black, or ‘vanilla’ part two over its enhanced edition, or don’t really care either way and just wanna get on with slicing and dicing everything in your path, the prospect of enjoying Team Ninja’s legendary action series on Switch is a pretty tantalising one. Here is a trilogy of games that, for all their many idiosyncrasies and ageing elements, still possess the power to provide some seriously satisfying combat. All that these three old stalwarts really needed was a decent port job with a nice smooth frame rate and crisp, clear resolution, and they would have likely earned an instant recommendation from us. Unfortunately, at least on Nintendo’s hybrid console, Ninja Gaiden: Master Collection just ain’t what we were hoping for.

With pre-release press touting a Switch port that aims for 720p and 60fps — and Platinum Games’ similarly madcap Bayonetta and Bayonetta 2 managing to pull this feat off on Nintendo’s console — we had high hopes that the adventures of Ryu Hayabusa would arrive on Switch in fine form. However, outside of the older first entry in the series, what we’ve actually got here is a disappointing offering that can neither stick to its target resolution or its intended frame rate for large chunks of time. This is a surprisingly messy conversion, a “master” collection that does these golden oldies absolutely zero favours.

Read the full article on nintendolife.com

Source