Lost at sea.
Norah is ill, and her husband Harry is missing after having gone searching the world for a cure. After receiving a mysterious package, Norah decides to go to the place Harry was last known to be — an island off the coast of Tahiti. Call of the Sea bills itself as a Lovecraftian mystery game, and whilst the first person adventure puzzler is clearly influenced by the writer’s work, it falls short on the mystery front.
There are six chapters that have you traversing the island, finding clues to solve puzzles, and ultimately reveal the whereabouts of Harry and the secrets behind Norah’s mysterious illness. The puzzles themselves are really what sell the game, the ideal blend of challenging and achievable. As Norah explores her environment, she’ll scribble notes that’ll help solve puzzles for each chapter. It’s quite frustrating that you can’t look at these notes while in a puzzle; you have to exit to see them each time. It’s not an issue for more simple puzzles, but for the more complex ones it’s a bit of a headache.
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