Spoiler: Somebody does, in fact, save the world.
Esteemed readers of Push Square, we present to you the first game review produced entirely through random generation. Quench. Sycamore. Lithe admonishment. Right, done. Seven out of 10.
Hang on, that wasn’t very satisfying, was it? See, that’s the issue with anything randomly generated — it’s about the opposite of crafted. That’s the general design of dungeon crawler Nobody Saves the World – all the major areas are, unfortunately, created in this unsatisfying manner; it’s a shame, because the game otherwise has a strong conceit mixed up with smooth controls and a fun world to explore.
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