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Review: Age Of Empires 4 – The Return Of The King

RTS is back on the menu.

Long before MOBAs hit their stride with titles like DotA and League of Legends, one of the most popular genres on PC was real-time strategy. We may no longer be in the heyday of RTS, but there are still many series from this period that remain an important part of video game history. One of the standouts alongside classics such as Starcraft, Warcraft and the Command & Conquer series is Microsoft’s Age of Empires.

It started out in 1997 and got even better when Ensemble Studios released Age of Empires II in 1999. The third game landed in 2005 – arguably taking the series to new heights yet again, and followed on from the first 3D entry, Age of Mythology in 2002. Of course, there’s a much more extensive history but what we’re getting at here is that we’re now up to Age of Empires IV – the fourth major entry in the series. You’ve probably played at least one entry at some point during the above-mentioned timeline, but for those who haven’t, it’s best described as a historical RTS series – requiring you to lead one of eight civilisations through the ages (from the Dark Ages up to the Imperial Age) while managing your units, resources and economy to build an empire, conquer the lands and defeat any enemy that stands in your way.

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