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Review: Dungeon Munchies – Not Without Potential, But Also Serious Early Access Issues


There’s a lot of debate these days about what constitutes a ‘complete’ game. Is a game complete when it launches, or does it only cross that threshold when the developer finally stops updating it? If it’s neither of those, how many updates or how much content have to be added until it is done? What about when a game is ‘content complete’, and new updates only address minor balance or performance tweaks? Such a debate can’t really have any neat answers, as it really depends on each unique case. One thing that’s for sure, however, is that Dungeon Munchies is not a complete game. That isn’t to say it’s a bad one, nor is it to say that it won’t eventually become a good one, but there’s a distinct feeling here that you’re playing a game that was pulled out of the oven a little too early.

First, some important context. Dungeon Munchies was initially revealed in the December 2021 Indie World Showcase, and it was released that same day. To most viewers it would seem like another neat, quirky indie RPG, and in many ways it is, but there was some critical information left out of that portion of the Direct. It turns out Dungeon Munchies began life in 2019 as a Steam Early Access title and as of time of writing, it still hasn’t left Early Access. What we have here is thus a game that’s still actively being worked on, even though it’s being presented as though it’s feature complete. Again, that isn’t necessarily a bad thing, but it feels a little underhanded given that Dungeon Munchies very much feels like a game still in beta.

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