It’s better than bad, it’s good.
Licensed games have a history of being largely a bit pants. There are notable exceptions of course, but for every Goldeneye 007 or SpongeBob Squarepants: Battle for Bikini Bottom there’s fistloads of the likes of M&Ms Kart Racing, Superman 64, and the Wii version of Iron Man. Nickelodeon All-Star Brawl tries to buck that trend by getting the developers of Slap City to make it, a game held as one of the few contenders to Super Smash Bros., and we promise that’s the last time we’ll mention that series. Big names from Nickelodeon, a competent developer, it all looks promising on the face of it – but is it worthwhile in practice?
If you didn’t know, Nickelodeon All-Star Brawl is classified as a ‘platform fighter’, a genre that has you dealing damage to your opponents in order to make them easier to knock into death planes on all four sides of the screen, popularised by the Super Smash Bros. series (damn it). Each of the 20 fighters have roughly 18 moves they can perform as well as a rudimentary grab, block, and jumping mechanics. 18 moves may sound like a lot at first, but a lot of these are often semi-duplicates that change slightly because they’re performed in the air instead of on the ground, and if 18 seems like a lot then don’t look into a certain Hero in a certain Super Smash Bros. Ultimate (damn it again).
Read the full article on nintendolife.com