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Review: Stitchy in Tooki Trouble – Pretty But Painfully Average DKC-Inspired Platforming

Sure to cause a straw man argument.

A scarecrow is a creation built to deceive. A visual signifier of something greater. A simulacrum intended to impress, but when approached, the illusion shatters. Conveniently, Stitchy in Tooki Trouble is much the same. At first glance, it’s a rather attractive pillaging of Donkey Kong Country Returns, borrowing the visual style and Tiki-themed aesthetic for a rollicking 2D adventure in the tradition of Retro Studios’ greater apes. Then you start playing and it rather falls apart.

In this facsimile we have stalks of corn in place of bananas, Tooki statues in place of puzzle pieces, and stilted, uninteresting level design in place of magnificence. Stitchy can walk, double jump, and ground pound. That’s it. You use said ground pound to smash boxes open, but even when they’re stacked up atop one another you can’t simply smash through the lot in a satisfying bout of carnage, à la Crash Bandicoot; you’ve got to laboriously stomp them all individually, for some reason.

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