The open world, RPG-infused Assassin’s Creed games — Origins and Odyssey, before Assassin’s Creed Valhalla — received some great post-launch support. Origins in particular was blessed with a fantastic expansion in the form of Curse of the Pharaohs, and Odyssey lived long thanks to a slew of solid episodic escapades. We had reasonably high expectations for Wrath of the Druids, then — the first of two promised expansions for Assassin’s Creed Valhalla.
The DLC sees Eivor travel to Ireland, where he or she seeks to forge new alliances with the isle’s fractured kings. The premise and the story itself are quite predictable, but it’s a nicely told tale, complete with numerous nods to Irish history and folklore. The campaign has you start off in Dublin — at this point a Viking trade port — before giving you an excuse to roam Ireland’s rolling emerald hills and foggy swamps.
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