For as much as Deathloop presents itself as a complex game, asking you to work out how to break a time loop upon the island of Blackreef, it’s actually a somewhat simple one. Arkane Studios has designed the opening hours of the game it made after Dishonored and PREY to be overwhelming, introducing mechanic after mechanic and sprinting through its four main areas quicker than Usain Bolt on steroids. It’s a lot to take in at first, and you’ll likely fear working out how to escape the rock will be just as much of an uphill battle. But it won’t be. Deathloop will always be there to hold your hand.
Objective markers clearly signpost where to head next, quest lines make light work of tracking overall progress, menus map what stage the time loop is at. It’s attentive to your needs to an almost surprising degree, providing information by the bucket load. The solution to this Groundhog Day conundrum is the same for everyone, but what gets you there represents a leap forward for the developer; never has it seemed more confident in its craft.
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