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Review: Immortals Fenyx Rising – A Fantastical Adventure That Draws Heavily From Breath Of The Wild

Fenyx Nights.

Much has already been made of Immortals Fenyx Rising’s very obvious similarities to The Legend of Zelda: Breath of the Wild, and with good reason – this is a game that cribs heavily, unashamedly, from Nintendo’s Magnum Opus. From its puzzle shrines and stamina-based climbing, to its huge freewheeling open world and core narrative structure, this is a game that owes a huge amount to 2017’s mighty Hylian masterpiece. Of course, if you’re going to draw heavily from a title so beloved by so many, you’re gonna need to do a stand-up job or suffer the consequences and, thankfully, in this regard Ubisoft Quebec has mostly come up trumps with a fantastical Ancient Greek adventure that, despite a few problems here and there, is well worth sinking your time into.

It really can’t be overstated just how much Breath of the Wild there is in the mix here, and not just on a mechanical level. Fenyx’s epic story sees you, the prophesised hero, set out to put a stop to the evil Typhon (Ganon), who’s destroyed the veil between the world of humanity and the underworld of Tartaros and must be stopped by summoning the aid of four gods (the Divine Beasts). Just like in Link’s most recent adventure you’ll need to rescue each of these gods from a compromised state, restoring their true essence and availing of the powers they bestow upon you in order to successfully launch an assault on the game’s big bad who sits at the centre of the map in a very familiar swirling neon vortex of demonic filth.

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